Scaring Off of Threats. The Tribesman can be shy off RuneScape gold using a Broodoo mask, click function. Mosquitos could be scared away using an abysmal reppelent. Be aware that the Broodoo victims and the Shaihakan cannot be scared away. New Rewards! Like the small area where Mahogany and Teak trees really are, a place where you can locate a new herb, Heatweed and Coldleaf.
With the Coldleaf along with a extra crushed stone, you can create the Frost potion (can be used like Poison) in herblore lvl 56. A monkey hat--operate it and you'll earn a monkey sound! More fruit! --lychees, cherry, pear, kiwi. Tribal Necklaces-- opal, jade, red topaz. Along with other stuff. I hope you will support my ideas!
RuneScape was released to the general public on January 4, 2001, and through the years, the Jagex team has gotten better in composing quests, and the graphics have gotten better also. One problem I have noticed in RuneScape is that the first quests released have remained the same. I did the waterfall pursuit a week, also I noticed the graphics upstairs in one of those buildings was horrible compared to the remainder of RuneScape. Jagex should spend time on quality control.
I believe old quests have a different feeling / story line than newer ones. The waterfall pursuit was a sad quest about a dead chick who had buried treasure. Only those who arrived in peace could open up the door to the treasure room, and once the player tries to take the cup, then a mysterious force teleports / washes away the player.
The participant must set the chick's ash from the cup to symbolize the temptations of the deceased before they can find the treasure. Additionally, I did one of the newer quests, fighter insanity, (fine, it is not that new, but it certainly is not one of those first quests). It had been all about the evil gnome, Glough, that repeatedly tries to shoot over RuneScape, which was totally different. I feel that new quests are made for dummies. Old quests do not explain how to buy 2007 runescape gold finish them as throughly. (Everything needs to be equal).